Blender水流体模拟插件FLIP fluids 1.0.9b版本下载

Blender水流体模拟插件FLIP fluids 1.0.9b版本下载

最新版本:1.0.9b

更新日期:2021.4.6

安装版本:适用于2.83,2.9x

产品首页:https://blendermarket.com/products/flipfluids

程序语言:英文版本,未汉化

文件大小:23.9MB

Blender水流体模拟插件FLIP fluids 1.0.9b版本下载

FLIP fluids是blender的水流体模拟插件,功能强大,效果特赞!

功能特征:

高性能

用C++编写的核心流体引擎旨在有效运行高性能计算和大量物理计算,该模拟器是多线程的,经过了广泛的优化,旨在提高速度。

Whitewater Effects

使用激流模拟器创建超赞的大规模流体效果,生成并模拟数百万个泡沫,气泡和喷雾粒子,使大型水体具有真实感。

高粘度效应

使用高精度粘度求解器可以模拟稀薄的丝滑液体,弯曲和卷曲的浓稠液体,以及介于两者之间的所有液体,将能够在Blender中模拟比以往更稠的流体!

表面张力效应

通过表面张力创建漂亮的小规模流体效果!模拟表面分子的自然凝聚力,使流体形成小珠,滴落并为飞溅添加弹性外观。

内置网格生成

内置的网格划分器会生成高度详细的网格,以便您的流体表面在仿真后即可立即渲染,该网格生成器具有高效的内存功能,能够生成包含数百万个三角形的网格,而无需大量的RAM。

破碎支持

通过将FLIP Fluids插件与Blender Fracture Modifier分支一起使用,创建有趣的破坏模拟,流体引擎经过优化,可以支撑可能包含数百到数千个单个零件的破裂物体。

更新日志:

  • FLIP Fluids version 1.0.9b adds many bug fixes, stability improvements, and by popular demand, a new solver feature using the APIC simulation method!
  • Added an APIC solver using the Affine Particle-In-Cell method.
    • The simulation method, FLIP or APIC, can be set in the FLIP Fluid Simulation panel or FLIP Fluid Advanced panel.
    • Choose FLIP for high energy, noisy, and chaotic simulations. Generally better for large scale simulations where noisy splashes are desirable.
    • Choose APIC for high vorticity, swirly, and stable simulations. Generally better for small scale simulations where reduced surface noise is desirable or for viscous simulations.
    • FLIP vs APIC documentation and comparisons
  • Added an Accuracy option to the viscosity solver to control the solver error tolerance.
    • Decrease to speed up baking at the cost of accuracy. Increase to improve accuracy at the cost of baking speed. High viscosity thick or stiff fluids benefit the most from increasing accuracy. Low viscosity thin fluids often work well at a lower accuracy. Setting above a value of 4 may have greatly diminishing returns on improvement.
    • The default value of 4 is the same amount of error tolerance used internally in previous versions.
  • Added an operator to the FLIP Fluid Helper sidebar menu to generate a Windows batch file (.bat) to command line render each frame of an animation one by one.
    • Operator will detect already rendered frames in the output directory and disregard these from the batch file.
    • Upon a render crash, the batch file will start up Blender again and begin rendering the next frame. In this way, you can minimize unrendered frames if your system is prone to render crashes.
    • Can be used outside of the FLIP Fluids addon to render a sequence of frames individually. There are some bugs in Blender which can cause an animation to be rendered incorrectly and a workaround to these issues is to render each frame one by one.
  • Added viewport visibility toggles to the fluid particle, force field, and obstacle debug tools.
  • Added a UI warning and tooltip if the Estimated Surface Tension Substeps info value exceeds the allowed Max Frame Substeps Value (Documentation).
  • Bug Fix: Fixed issue in Blender 2.91+ where rendering fluid meshes with motion blur enabled could result in longer Cycles render times.
    • Note: Motion Blur Rendering of fluid surfaces or whitewater particles is not currently supported (See: Motion Blur Support).
    • This fix will only apply to newly created scenes. To workaround this issue in an existing scene, select a fluid/whitewater object and disable the Object Properties > Motion Blur option (only applies if Cycles is the selected renderer).
  • Bug Fix: Fixed issue where low viscosity streams would have a velocity bias in the positive X/Y/Z direction (issue #455).
  • Bug Fix: Fixed an issue where many particles could become stuck to sharp obstacle edges which could lead to an unstable simulation (issue #508).
  • Bug Fix: Bug where using the inflow Constrain Inflow Velocity option could cause a bulge to form in the lower x/y/z corner of the domain.
  • Bug Fix: Fixed issue where disabling the whitewater feature and resuming a simulation would result in invalid whitewater cache files being generated in the cache directory.
  • Bug Fix: Issue where keyframing a min/max property could overwrite other min/max properties (issue #516).
  • Bug Fix: Issue where the bake operator status could hang on Calculating time remaining....
  • Bug Fix: UI issue where the Resume From Frame X label could be displayed in red text instead of the default white.
  • Bug Fix: UI issue where domain FLIP operator displayed the hide/show viewport/render icons in reverse order compared to regular Blender convention.
  • Bug Fix: UI issue where bake information would not be updated when using the Reset operator if the current cache directory did not exist.
  • Bug Fix: An error that would prevent a helpful error message from being displayed when loading the fluid engine library (Pull Request Here).
  • Bug Fix: Potential fix for render crashes when the Fluid Particle Debugging or Force Field Debugging tools are enabled (issue #521).
  • Bug Fix: Bug where using the FLIP Fluids Helper > Solid/Wireframe operator would deselect Fluid/Inflow/Outflow objects after execution.
  • Bug Fix: Removed deprecated cache operators (Copy/Move/Rename) from being searchable and executable in the F3 operator search menu.
  • Bug Fix: ValueError that could be triggered upon creating a domain if the .blend file was located on a different drive than the Blender installation.
  • Bug Fix: 'TypeError' that could be triggered in Blender 2.93 by pressing the F3 operator search key.
  • Bug Fix: Removed extraneous debugging code that would cause (harmless) error messages in Blender 2.79.
  • Bug Fix: Fixed error messages in Blender 2.79 due to difference in icon names in Blender 2.8+.
  • Example Scene Fix: Fixed volume_force_animated_character.blend example scene issue where the fluid objects would be emitted in the wrong direction. Corrected in the example scenes file as of March 25, 2021.
  • Changed: The FLIP Fluids Helper > Solid/Wireframe operators no longer change the render visibility of the objects. This functionality has been split into a separate row of Show/Hide Render operators that sets the render visibility of all selected objects.
  • Changed: Safety Factor (CFL Number) setting in the FLIP Fluid Advanced panel has moved from the Simulation Stability section to the Frame Substeps section. The Safety Factor option is more closely related to how the simulator calculates adaptive substeps.
  • Blender Support: Updated addon code to be compatible with Python 3.9 for future versions of Blender.
  • Blender Support: At the moment, there are no known compatibility issues between FLIP Fluids and Blender 2.93 Alpha. This may change as development of 2.93 progresses and bugs can be tracked in (issue #519).
  • Improved accuracy of viscosity solver setup.
  • Improved memory handling and storage of fluid particles and attributes.
  • Improved stability and performance.

 

 

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