Blender水流体模拟插件FLIP fluids v1.1.0版本下载

Blender水流体模拟插件FLIP fluids v1.1.0版本下载

最新版本:v1.1.0

历史版本:v1.0.9b

更新日期:2021.8

安装版本:适用于2.83,2.9x

产品首页:https://blendermarket.com/products/flipfluids

程序语言:英文版本,未汉化

文件大小:25.37MB

Blender水流体模拟插件FLIP fluids v1.1.0版本下载

FLIP fluids是blender的水流体模拟插件,功能强大,效果特赞!

功能特征:

高性能

用C++编写的核心流体引擎旨在有效运行高性能计算和大量物理计算,该模拟器是多线程的,经过了广泛的优化,旨在提高速度。

Whitewater Effects

使用激流模拟器创建超赞的大规模流体效果,生成并模拟数百万个泡沫,气泡和喷雾粒子,使大型水体具有真实感。

高粘度效应

使用高精度粘度求解器可以模拟稀薄的丝滑液体,弯曲和卷曲的浓稠液体,以及介于两者之间的所有液体,将能够在Blender中模拟比以往更稠的流体!

表面张力效应

通过表面张力创建漂亮的小规模流体效果!模拟表面分子的自然凝聚力,使流体形成小珠,滴落并为飞溅添加弹性外观。

内置网格生成

内置的网格划分器会生成高度详细的网格,以便您的流体表面在仿真后即可立即渲染,该网格生成器具有高效的内存功能,能够生成包含数百万个三角形的网格,而无需大量的RAM。

破碎支持

通过将FLIP Fluids插件与Blender Fracture Modifier分支一起使用,创建有趣的破坏模拟,流体引擎经过优化,可以支撑可能包含数百到数千个单个零件的破裂物体。

更新日志:

  • version 1.1.0 (Aug 20 2021)
    • Blender 3.0 Compatibility: Blender 3.0 is still in development and is set to release in October 2021. At the moment, there are no known issues when using Blender 3.0 or the Blender 3.0 Cycles-X branch with this version of the FLIP Fluids addon.
      • Compatibility may break as Blender 3.0 is developed. Issues related to Blender 3.0 compatibility can be reported and tracked in this thread: issue #535.
    • Added support for the Apple Silicon chip.
    • Added functionality to the Automatic Command Line Bake operator (Windows Only):
      • If a simulation error occurs that stops the simulation, the operator will now attempt to automatically re-launch and resume the simulation. Certain errors such as 'Out of Memory' errors can be solved by re-launching a simulation.
      • If Blender crashes, the command line bake will try to detect the crash and attempt to re-launch Blender and the baking process.
      • The max number of re-launch attempts can be set in the FLIP Fluid Preferences menu.
    • Added 'Remove Mesh Near Domain' feature support for the preview mesh.
    • Added operator to FLIP Fluid Cache panel to set the cache location to a directory based on the name of the .blend file.
    • Added +/- operators to the FLIP Fluid Cache panel to increment/decrement a number at the end of a cache directory, similar to the icons when saving a .blend file.
    • Added support for all render output image file types when using the Helper > Generate Batch File operator.
    • Added support for curves that use the Poly spline type when used as a Curve Guided Force Field.
    • Improved support for fracture simulations set as a FLIP Fluid Obstacle where the fracture simulation contains non-manifold geometry.
      • Instead of ignoring the entire mesh when non-manifold geometry is detected, the simulator will only ignore fractured pieces of the mesh that contain non-manifold geometry.
    • Bug Fix: Simulation will no longer stop if a frame statistics temporary file is found to be in use and unable to be deleted (issue #529).
    • Bug Fix: Issue where command line operators may not work if spaces are contained in the Blender executable path, specifically when located in C:/Program Files/.
    • Bug Fix: Fixed inconsistent UI issues (issue #533).
    • Bug Fix: Issue where non-mesh type objects could be selected as a custom whitewater particle object, leading to an error during render.
    • Bug Fix: Re-fixed preview rectangle artifacts issue that was introduced as a side effect by another bug fix (issue #491).
    • Bug Fix: Issue where the whitewater display percentage setting loaded an incorrect amount of whitewater after resuming a simulation. Notes:
      • This was caused by the addon saving incorrect information to the savestates cache.
      • Simulations will need to be re-baked for this fix to take effect.
    • Bug Fix: Fixed a FileNotFoundError when using the FLIP Fluids Helper > Generate Batch File if the render output location was set to a relative path.
    • Bug Fix: fixed issue where Helper > Generate Batch File operator did not support image file prefixes in the render output location.
    • Bug Fix: When baking from the command line and an error is encountered within the simulation, an error message will now be output correctly to the command line window.
    • Bug Fix: The cache directory can no longer be set to a location directly relative to the .blend file (ex: '//').
    • Bug Fix: Fixed issue where liquid could be spawned with triangle line artifacts for cuboid shaped Fluid objects in high resolution simulations.
    • Bug Fix: Crash that could be caused by using undo after activating the Create Domain operator on a selected object.
    • Bug Fix: Fixed incorrect render issue when 'Render > Persistent Data' option is enabled. Note: with this option enabled, rendering can be less stable. It is recommended to render through the command line if enabling this option.
    • Bug Fix: Fixed issue where a curve or empty type object could not be added as a force field object through the helper menu.
    • Bug Fix: (Blender 3.0) TypeError which prevents fluid surface object from being generated upon creation of a domain.
    • Bug Fix: (Blender 3.0) KeyError generated upon starting a simulation.
    • Bug Fix: (Blender 3.0) Immediate crash upon starting a render of a FLIP Fluids addon cache generated in Blender 2.93 or lower.
    • Blender Bug: Added a workaround for issue T87629 to return a 'fake' preferences with default values if the actual preferences cannot be accessed. This workaround is to support activating the FLIP Fluids addon through the command line.
    • Blender Bug: There is an issue that causes render crashes when rendering vertex attributes (T88811). The only known workaround is to render using the command line.

 

 

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